Shootout 2 Development Blog

Overview

So I decided to start a blog to document progress ideas and such other random thoughts that come about the game making process, starting with this competition entry.

A simple game in four frames of no more than twenty events each. A sequel to the original minigame made in BlitzBasic.

It aims to have:

Current Largest Event Count in one Frame: 13

Devshots

11-04 Devshot

11-04 - Temp sprites in place. List working. The list numbers relate to the enemy type, when only -1 is left in the list, it's level over.

The Next Big Step

Thinking about stage two...